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Unreal Engine

Unreal Engine Plugin

Movie Render Queue integration for real-time monitoring

Overview

The RenderBuddy Unreal Engine plugin integrates directly with Movie Render Queue (MRQ) to provide real-time render monitoring, live preview frames, and remote control capabilities.

MRQ Integration

Deep integration with Movie Render Queue for accurate progress tracking

Live Preview

See render frames in real-time on your mobile device

Telemetry

CPU, GPU, VRAM usage and render statistics

Remote Control

Cancel renders remotely from your phone

Supported Versions

UE 5.1
UE 5.2
UE 5.3
UE 5.4
UE 5.5
UE 5.6
UE 5.7

Installation

1

Download the Plugin

Download the RenderBuddy plugin for your Unreal Engine version from the Downloads page.

Screenshot: Plugin download with version selector
2

Extract to Plugins Folder

Extract the ZIP file to your project's Plugins folder, or to the engine's Plugins/Marketplace folder for global access.

YourProject/Plugins/RenderBuddy/
Screenshot: Plugin folder structure in Explorer
3

Enable the Plugin

Open Unreal Engine, go to Edit → Plugins, search for "RenderBuddy" and enable it. Restart the editor when prompted.

Screenshot: Plugin enabled in UE Plugin Manager
4

Verify Connection

Once enabled, the plugin will automatically connect to the RenderBuddy Agent. Look for "RenderBuddy: Connected" in the Output Log.

Screenshot: Output Log showing RenderBuddy connected

Using with Movie Render Queue

1

Add RenderBuddy Setting

In your MRQ job settings, click + Setting and add "RenderBuddy Reporter" from the list.

Screenshot: MRQ settings panel with RenderBuddy Reporter highlighted
2

Configure Options

Configure preview capture interval, quality settings, and notification preferences.

Screenshot: RenderBuddy Reporter settings panel
3

Start Rendering

Queue your render job as usual. RenderBuddy will automatically start sending telemetry to your mobile device.

Screenshot: Mobile app showing active UE render with preview

Features

Live Preview Frames

RenderBuddy captures preview frames directly from MRQ's preview texture and sends them to your phone in real-time. Frames are compressed to JPEG for fast transmission.

Real-time Telemetry

Monitor your workstation's performance while rendering:

  • CPU and GPU usage
  • VRAM consumption
  • Current frame / total frames
  • Estimated time remaining (ETA)
  • Elapsed render time
  • Render pass information

Shot Progress Tracking

For sequences with multiple camera shots, RenderBuddy tracks each shot individually:

  • Current shot name and camera
  • Per-shot frame progress
  • Shot-level ETA calculations
  • Total sequence progress

Black Frame Detection

Automatically detects when your render produces black frames - a sign of lighting issues, missing assets, or configuration problems. Get alerted immediately so you can fix issues before wasting hours of render time.

  • Consecutive frame analysis
  • Smart filtering to avoid false positives on dark scenes
  • Push notification alerts

Push Notifications

Get notified instantly when:

  • Render starts
  • Render completes successfully
  • Render encounters an error
  • Black frames are detected
  • Machine goes offline unexpectedly

Remote Control

Control your renders from anywhere in the world:

  • Cancel active renders
  • Request manual preview frame capture
  • Start renders remotely (from saved presets)
  • View output directory

Job History

Keep track of all your renders with detailed job history:

  • Render duration and frame count
  • Output resolution and format
  • Anti-aliasing settings used
  • Completion status and any errors

MRQ Settings Capture

The plugin captures and displays your MRQ job settings:

  • Output resolution (width × height)
  • Output directory and filename format
  • Frame rate configuration
  • Anti-aliasing method and sample counts
  • Sequence and level information

Troubleshooting

Plugin not showing in Plugin Manager

Ensure you downloaded the correct version for your Unreal Engine. Check that the folder structure is Plugins/RenderBuddy/RenderBuddy.uplugin.

"RenderBuddy: Agent not found" in Output Log

Make sure the RenderBuddy Agent is running on your machine. The plugin communicates with the Agent via local UDP on port 5555.

No preview frames appearing

Ensure "RenderBuddy Reporter" is added to your MRQ job settings. Preview frames are only captured during active MRQ renders.

Telemetry shows 0% progress

Progress is reported per-shot. Check that your sequence is properly configured in MRQ with defined frame ranges.